Struct glium_text::FontTexture [] [src]

pub struct FontTexture {
    // some fields omitted
}

Texture which contains the characters of the font.

Methods

impl FontTexture
[src]

fn new<R, F>(facade: &F, font: R, font_size: u32) -> Result<FontTexture()> where R: Read, F: Facade

Creates a new texture representing a font stored in a FontTexture.